About
Principal Software Architect & Hands-On Engineering Lead
I'm a principal software architect with thirty years of taking software from a vague brief to production. Currently in Flagstaff, Arizona and looking to relocate — on-site anywhere in the US, or remote. I design the framework, write the hard code, and ship it — most recently as principal architect for the Pennsylvania Gaming Control Board's modernization program, and before that at the University of Washington, the Pima County Attorney's Office, and a health-data startup I helped take from design to launch as CTO.
I deliver complete production systems solo by pairing that experience with AI-leveraged execution: I architect the system and orchestrate AI coding agents to do the volume work, so a client gets the judgment of a principal engineer and the throughput of a team.
Off the clock I build a grid dungeon crawler on a from-scratch C++23 / DirectX 12 engine — honest proof that the architecture advice comes from someone who still lives in the code.
Skills
C# / .NET ASP.NET Core Blazor EF Core Identity Server / OAuth TypeScript / Angular SQL Server Azure CI/CD C++23 DirectX 12 / HLSL
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